Every street of it painted
A town after a few months of play, as you see it in the game: townspeople at work, smoke from the chimneys, a cog at the pier. It follows the seasons and the hour of the day.
Your town grows while you are away
Every player starts with one town hall on the coast. What you build next decides what kind of ruler you become.
- Build and upgrade more than twenty buildings, from the academy and the market to the castle and the temple.
- Keep your people happy: put citizens to work in the forest, the quarry or the library, and watch the town fill up.
- Found new towns on other islands with settlers, and run them all from one realm treasury.
One island, fifteen towns, one wonder
Each island holds a wonder. Its towns donate wood and gold to raise it, keep priests in their temples, and every one of them can call on its power.



Altar of Iron
All your units fight harder in every battle.



Lighthouse of the Winds
Every fleet you send, war or merchant, sails faster.



Shroud of Mists
Hostile fleets bound for your towns lose their way and arrive later.



Sanctuary
More of your goods stay hidden from plunderers.



Tidal Gardens
Your towns grow faster and their people are happier.



Observatory
Your researchers work faster in all your towns.
Trade with real players
Each island yields one luxury, and you need all four. Post offers at your Market Hall, take the offers of players across the sea, and your merchant cogs sail out to fetch the goods.
Stone
Iron
Spices
Amber
War at sea and on land
Battles last for rounds on a real battlefield: the front line holds, archers shoot over it, horsemen strike the flanks and siege engines break the wall. Bring reinforcements, or sound the retreat in time.
Allies, rivals and a research tree
Found an alliance or join one, share its board and circulars, give out ranks and offices, sign treaties. Your scholars push four branches of research, from better ships to stronger walls.
Stewardkeeps your towns
Marshalleads your army
Scholarruns your research
Envoyspeaks for you abroad
How it plays
Pick a world
Create one account, then choose a world to play on. Each world is its own map with its own players.
Found your town
Name it. You land on an island with room for neighbours, and a short tutorial shows you around.
Build while you are away
Constructions and research run on real time. Check in a few times a day and set the next orders.
Trade, raid or ally
Once you meet your neighbours, decide who to trade with, who to protect and who to plunder.
The tide is in, the harbour is open
Your island is waiting. It takes a minute to create an account and found your first town.
Play now, free